Thanks to Nintendo for sending me a free copy of Super Mario Maker!
Mario has been a video game staple for many years, and 30 years later, we can now make our own Super Mario Bros. courses with Super Mario Maker on Wii U. How cool is that?! But before the game's release, the art style went through quite a bit of change, and now you'll be able to see these changes in full.
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Mario Paint footage PlayingWithMahWii
Super Mario Kart has a lot of firsts. It's the first game in the Mario Kart series, the first kart racing game, and the first in the mascot racing genre. But with all these firsts come a lot of developmental changes, lucky for us. And thanks to the discovered prototype of Super Mario Kart, we'll be able to see these changes too. Enjoy! Sources: More info on music changes: http://www.nintendoplayer.com/prototype/super-mario-kart/ DK Jr. Beta Victory Theme: https://youtu.be/6jQQbFxXXDA Vanilla Lake Beta Theme: https://youtu.be/lK-PG98e2t4 Others: http://snescentral.com/review.php?id=0166&num=1&fancy=yes&article=proto http://snescentral.com/article.php?id=0874 http://tcrf.net/Super_Mario_Kart https://en.wikipedia.org/wiki/Super_Mario_Kart https://www.unseen64.net/2008/09/23/super-mario-kart-snes-beta-proto/ http://www.mariowiki.com/List_of_Super_Mario_Kart_pre-release_and_unused_content
On this episode of Beta64, we're going to learn all about the creation of Kirby while we look at the development of his first two games: Kirby's Dream Land and Kirby's Adventure! It's a double feature!! Enjoy! Check out my new channel with Shesez and A+Start: https://www.youtube.com/c/GameClubPodcast Want to hear the awesome orchestrated soundtrack used in the video? Here's the link to Arvid Olson's playlist: https://goo.gl/owtHWk I also have a Twitter! https://twitter.com/Beta64Official And a Discord server (chat room basically): https://discord.gg/beta64 Check out up-to-date unused stuff: https://tcrf.net/ Sources: KIRBY'S DREAM LAND http://sourcegaming.info/2017/04/19/kirbys-development-secrets/ https://tcrf.net/Kirby%27s_Dream_Land http://ringsandcoins.com/retrovision-the-origins-of-kirby/ http://www.digitalspy.com/gaming/retro-gaming/feature/a592148/kirbys-dream-land-retrospective-a-game-that-left-us-hungry-for-more/ https://arstechnica.com/gaming/2017/04/the-first-kirby-game-was-programmed-without-a-keyboard/ https://en.wikipedia.org/wiki/Kirby%27s_Dream_Land KIRBY'S ADVENTURE Unused Theme - https://www.youtube.com/watch?v=2rshW_DVNCo https://www.gamefaqs.com/boards/563432-kirbys-adventure/67329123 http://kirby.wikia.com/wiki/Category:Copy_Abilities_in_Kirby%27s_Adventure https://en.wikipedia.org/wiki/Kirby%27s_Adventure http://shmuplations.com/kirbysadventure/ https://tcrf.net/Kirby%27s_Adventure https://www.unseen64.net/2010/03/01/kirby-s-adventure-nes-beta-unused/
It took roughly 4 years of development and 2 additional years of planning, but it’s finally here: The Legend of Zelda: Breath of the Wild. And on this episode of Beta64, we’re going to learn where the idea originated from, find differences in early footage, and figure out why the game was delayed so much. Also, there's those scrapped spaceships, motorcycles, and electric guitars. Those were a thing. Enjoy! Link to skip story spoilers: https://youtu.be/iTg1bV2vks8?t=1390 Big thank you to Nintendo Everything and Zelda Dungeon for helping me confirm some differences in early footage! Be sure to check out their sites, okay? http://nintendoeverything.com (Bunch of Nintendo news and reviews) https://www.zeldadungeon.net (Zelda news, walkthroughs, guides, podcasts, and more) Also, thanks to ClefferNotes for the background music in this video! His fanmade tracks are super well made. Be sure to check out his videos. https://www.youtube.com/user/ClefferNotes/ Sources: https://www.nintendo.co.jp/ir/pdf/2016/160427_4e.pdf https://zeldawiki.org/The_Legend_of_Zelda:_Breath_of_the_Wild#Development https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild http://www.zeldainformer.com/gamepad-features-for-breath-of-the-wild-rejected-due-to-disrupting-gameplay/ http://kotaku.com/the-makers-of-zelda-on-why-their-games-are-usually-late-1782514185?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow http://time.com/4369527/zelda-breath-wild-open-world/?utm_source=dlvr.it&utm_medium=twitter http://www.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview?page=1 http://www.gameinformer.com/games/the_legend_of_zelda_breath_of_the_wild/b/wii_u/archive/2016/06/24/eiji-aonouma-on-zeldas-new-look-and-why-nintendo-wasnt-inspired-by-skyrim.aspx http://www.gamespot.com/articles/why-zelda-breath-of-the-wild-wont-have-a-female-he/1100-6440862/ http://www.ign.com/articles/2016/06/17/e3-2016-why-zelda-breath-of-the-wild-is-coming-to-wii-u-and-nx http://www.gamespresso.com/2016/07/breath-wilds-delays-partly-due-poor-management-eiji-anouma/ http://www.gamespresso.com/2016/07/nintendo-zelda-breath-wild/ http://www.gamespresso.com/2016/07/eiji-anouma-points-zelda-consistently-remains-unique/ https://arcadegirl64.wordpress.com/2016/11/14/rumor-breath-of-the-wild-will-not-be-released-in-march/ http://www.eurogamer.net/articles/2016-11-15-zelda-breath-of-the-wild-will-miss-nintendo-switch-launch https://twitter.com/LaurakBuzz?ref_src=twsrc%5Etfw http://www.eurogamer.net/articles/2017-01-18-zelda-breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch http://nintendoeverything.com/aonuma-on-zelda-breath-of-the-wild-development-shrines-art-style-more/ http://nintendoeverything.com/aonuma-on-zelda-breath-of-the-wild-scrapped-gamepad-plans-switch-development-more/ http://nintendoeverything.com/aonuma-on-zelda-breath-of-the-wild-full-gamekult-interview-translation/ http://nintendoeverything.com/aonuma-zelda-breath-of-the-wilds-e3-2014-trailer-became-the-basis-for-the-whole-game/ http://nintendoeverything.com/nintendo-shows-early-concepts-and-designs-for-zelda-breath-of-the-wild/ http://nintendoeverything.com/nintendo-made-a-2d-prototype-to-test-out-ideas-for-zelda-breath-of-the-wild/ https://youtu.be/y9uYCU8jFiU (Zelda HD Experience E3 2011) https://youtu.be/fIyU8-XTTLc (Wii U Nintendo Direct) https://youtu.be/vga0QYSOuIc (E3 2014 trailer) https://youtu.be/kXnTYsHOd5E (The Game Awards 2014 footage) https://www.facebook.com/LegendofZelda/videos/866919960035802/ (Aonuma Announcing Delay) https://youtu.be/VF3AnGHbG6s (November 2015 Nintendo Direct) https://youtu.be/Da5i_bLRaMo (Footage of first E3 2016 demo) https://youtu.be/wrFqFQobdN8 (GDC 2017 footage of 2D BOTW)
Super Mario Maker has arrived, but players' level design could use some work. Here's some tips and tricks to help design good Mario stages! If you want to play my stage, Bullet Chasers, here's the code: D426-0000-0067-6074 Check out CJ's channel: http://www.youtube.com/whatswithgames Also, thanks to HeavyEyed for helping me with the thumbnail! Intro song by AdhesiveWombat - http://adhesivewombat.bandcamp.com/album/marsupial-madness I am snomaN, and I like to play games! Please subscribe and we'll have a good time. Subscribe: http://www.youtube.com/user/snomangaming?sub_confirmation=1 Twitch: http://www.twitch.tv/snomangaming Twitter: http://www.twitter.com/snomangaming Facebook: http://www.facebook.com/snomangaming Ask.fm: http://www.ask.fm/snomangaming
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