The Rise And Fall Of Bunnyhopping

author vidyagaymelive   7 years ago

It seems since autohop has been implemented to aid bunny hoppers, it has received harsh criticism, along with the players that use it. I feel like most people aren't able to find the correct statistics that contribute to the differences for both autohop and scroll. tl;dr This video is over the different modes of bhopping, how autohop works, how scroll works, comparing them, and giving defenses to autohop. 0:00 Introduction 0:23 Introducing Scrolling 0:54 The RNG of Scroll 1:57 Introducting Autohop 2:34 The Capabilities of Scroll 3:09 In Defense of Autohop 4:49 Conclusion Links: --- Teachings --- What is: Bunny Hopping - By Steel - CS:GO - Strafing & LongJump Tutorial - By Trilluxe - Runs & Strafes: bhop_arcane_v1 - 4:42 - Forest - bhop_sqee - 5:41 - Forest - bhop_lego2 - 3:28 - Forest - bhop_japan - 1:02 - Forest - bhop_muchfast - 1:39 - Makmak - 289.89 Longjump on 286 Block - kz_colors_v2 - 18:36.12 - ruben - Misc: Very Fast Scroll Wheel on Mouse by Star Comedy - ------------------------- Script & Original Video: ---------------------------- Forest's Comment About Scroll: "scrolling is 100% rng. bhopping is done on 100 tick servers. A perfect jump is achieved by inputting +jump on the same tick you land. There can only be 1 input per tick. For each +jump input, there has to be a -jump input. That means, even scrolling at a perfectly ideal speed of 1 scroll per 2 ticks (2 ticks because you have to wait for -jump input) you can still only hope for an average of 50% jumps where you don't lose speed..." ------------------------------- Twitter (Updates): Steam Profile: Twitch (Only B-Hopping): ------------------------------

Bhopping in CS is super weird. You go extra fast and break physics, now there are ways to make it easy. Is it broke? French Funny Man with Great Name: Polish Gitting Gud Man: Music Used: A Race Against Time - PYLOT Final Boss - Nitro Fun CS Menu Music - Hotline Miami Kit Tennessee Hayride by Audionautix is licensed under a Creative Commons Attribution licence ( Artist: _________________________________________________________________ My Referral Link to CSGOSkinsRaffle: Would you like to support myself and the future of my Channel? A Huge thank you to my Patreon Patrons, with you I am able to try new and fun things with my channel! You are the backbone of my passion Renee, Micki, Bas, Lucas, Matt, Alec, Digital Dragon, and Michael Thank you. Want to buy Games Cheaper than even Steam's Prices? Use my Ref link for G2A! If you enjoyed this style of video, let me know with a like and or a comment! Thanks for watching, have a great day! Catch me Live at my twitch streams: For Business Related Emails: Follow my Twitter for updates/Bonus stuff!

Presenting Half-Life 21. Starting back in the summer of 2010, the estimated time for this run was thought to be roughly 27 minutes. However, after almost four years of painstaking planning, theorycrafting and execution, we have arrived at our final time, smashing all of our wildest expectations. Not only do we owe this new world-record time to all the new tricks we've discovered, the new routes we've found and the new ways we've learned to manipulate the game. A lot of the improvement from the first estimation and the previous world record (29 minutes, 41 seconds) comes from the very hard work and countless hours put into perfecting each and every segment, no matter how short or trivial. This run has truly been an endurance test for everyone involved, and we're extremely happy to finally be able to share it with you. Enjoy, Half-Life in 20 minutes, 41 seconds! Technical details: * This run sets the new world record for a segmented speedrun of Half-Life on Hard difficulty with an improvement of 9 minutes. (29:41 » 20:41). * Runners, in order of total amount of segments: quadrazid, CRASH FORT, coolkid, pineapple, YaLTeR, Spider-Waffle, FELip. * The total amount of segments is 317, 249 of which are shorter than 5 seconds. * 107 saves/segments was made only to cause and abuse save glitches. 53 of those being at Nihilanth. * This run is heavily scripted using the in-game console, the most widely used scripts are jump spam, duck spam, 180º turn for gauss boost and precise use-key actions. * To use the better demo functionality and the support of higher FPS values in the Steam version, a mod have been made to restore the gameplay to the way it was before the anti-bhop patch back in 2001. The mod also features a lot of new HUD elements to aid speedrunning. Read more and download here: Youtube 60 FPS: Youtube slowmotion: Live commentary by coolkid and quadrazid: A time sheet explaining the run in great detail can be found by following this link: Download 60 and 120 FPS high quality videos: For slow connections you might want to use a torrent: 720p60 720p120 Last of all, we'd like to thank everyone who supported us during this run, and thank you for watching!

Thanks everyone for all the attention this clip got. If you feel like staying, consider to like/subscribe/comment. More on the horizon.


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