Fireball Island: The Curse of Vul-Kar – Spider Springs — game overview at GAMA Trade Show 2019

author BoardGameGeek Express   8 mounths ago

Find out more about Fireball Island: The Curse of Vul-Kar – Spider Springs on BoardGameGeek:

In this video we're going to learn how to play Fireball Island: The Curse of Vul-Kar! If you have any questions, please do not hesitate to ask a question in the Youtube comments below. Fireball Island's page on BoardGameGeek: INDEX 00:00 - Introduction 00:58 - The Setup 03:12- Gameplay Overview 03:35 - Step 1: Standing Up 04:29 - Step 2: Action Cards 04:42 - Movement Rules 06:06 - Cave Spaces 07:13 - Bridges and Ladders 07:38 - Collecting Snapshots 08:22 - Treasure Tokens 09:04 - Heart of Vul-Kar 09:26 - Special Instructions 09:51 - Rotating Trees or Vul-Kar 10:09 - Launching Marbles 10:55 - Catacylsm 11:32 - Filling the Cataclysm Tracks 11:57 - Knocked Over Players 12:51 - Accidental Bumps 13:00 - Step 3: Drawing an Action 13:08 - Step 4: Resetting the Island 13:56 - Souvenier Cards 14:17 - Ending the Game 15:43 - Final Scoring 16:37 - Tiebreaker Rules 16:54 - Two-Player Rules 17:04 - Conclusion Email: watchitplayed(at)live(dot)com Twitter: @watchitplayed Periscope: @watchitplayed Facebook: Instagram: @watchitplayed Get A Watch It Played Microbadge: We truly appreciate your views, feedback and subscriptions. #watchitplayed #boardgames #tutorial

*Ember marbles are launched from their designated locations (by pushing them) and only fireball marbles from cataclysm are launched through Vul-Kar Fireball Island: The Curse of Vul-Kar 2018 is designed by Rob Daviau, JR Honeycutt, Justin D. Jacobson, Chuck Kennedy, Bruce Lund/ Artwork by Noah Adelman, Víctor Pérez Corbella, George Doutsiopoulos, David Kegg, Jason Taylor/ and Published by Mandoo Games, Restoration Games. Plays in 45-60 min, 2-4 players (5 with expansion) Some components are extras/ upgrades from the kickstarter. If you're interested in purchasing this game in retail or any of the expansions shown, please consider supporting this channel by purchasing them through the amazon links here! Fireball Island: The Curse of Vul-Kar (Base Game): The Last Adventurer: Wreck of the Crimson Cutlass: Crouching Tiger, Hidden Bees!: Fireball Island: ALL-In Pledge from Kickstarter: Setup: 00:00:27 How to Play: 00:01:26 1st Action-Picking up Figures 00:01:38 2nd Action- Playing an Action Card: 00:02:00 3rd Action- Drawing a new Action Card: 00:05:29 4th Action- Resetting 00:05:33 End Phase- 00:05:45 Resolving Ties- 00:06:55 The Last Adventurer Expansion: 00:07:07 Wreck of the Crimson Cutlass Expansion: 00:08:13 Crouching Tiger, Hidden Bees! Expansion: 00:10:21 Treasure Trove Mini Expansion: 00:11:18 #FireballIsland #Restorationgames #Brollandboardgames #HowtoplayFireballIsland Instagram: Twitter: Geeklist on BGG: Contact Email:

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1986 Fireball Island Board Game Review Today’s retro toy is the most impressive board game I own, the 1986 Fireball Island by Milton Bradley. The game board is a detailed 3-D molded island. The game comes with two precarious looking bridges to create a path over the water. The top of the island’s mountain is guarded by a fireball spitting Idol. The game comes with 5 red fireballs, 4 playing pieces, 4 tokens, 1 die, 1 jewel, and 48 cards. The cards give the players tools to help survive the island or sabotage the other players. The objective of the game is to reach the top of the island, steal the jewel from the idol, and make your way down to the docks to escape while avoiding a horrible fiery death. All players start on Dead Man’s Plateau, follow Witchlord Trail to Thunder Alley. The path branches off at Skeleton Head Beach and player can Blister Run or Fireflash Chute to the top of the mountain, Vul Kar Point. If you’re the first player to Vul Kar Point, you steal the jewel from the idol and race down Fireflash Chute, to High Road, then Grim Gully, navigate the bridges of Chasm Peak, and make your escape down Viper pass to the the Dock. Other players can steal the jewel from you if they pass your playing piece. The first player to reach the docks with the idol wins. The rest are left to rot on the island. Any time a one is rolled on the die, a fireball must be triggered. The fireball has to target a player, if possible. If you’re the only player in the line of fire, you’re forced to blow up your own pawn. There are very few safe spaces on the map. Even if you only move 5 spaces from the start, you can be hit. If you get hit or even touched by a fireball, you lose a turn while your pawn rolls in mud in agony in the nearest smolder pit. Just when you think you're safe from one fireball, you’re in range of the next. The idol at the top of the mountain can rotate all the way around to spit fireballs at you too from all kinds of angles. Sometimes another player can unintentionally save you from a fireball. Other times, the island is greedy and it is going to take you all out. If this island was real, no one would be getting off of it alive. Not even the bridges are safe. You get knocked off the bridge by a fireball, you have to swim back the bluff and take the long climb back. The game also adds more random elements with its cave system. There are 6 numbered caves on scattered all over the board. Cave 4 is a dead end. If you enter a cave you can roll the die to see from which numbered cave you exit. It could be a short cut...or it might not. If you enjoyed this retro toy review, you may also enjoy my review of Pee-wee’s Playhouse Playset at: Or Dragonheart Dragon Action Figures at: If you enjoyed this video, I would really appreciate it if you could please give it a like and share it with your friends with similar interests. Feel free to check out my other videos and subscribe if you want to stay updated for the new videos I post several times a week. Thanks for watching! Music: Youtube Free Music "Americana Aspiring" Americana - Aspiring by Kevin MacLeod is licensed under a Creative Commons Attribution license ( Source: Artist:

Subscribe: Watch this episode in higher quality here: This is a board game that's anything but boring! Fireball Island was released by Milton Bradley in 1986. Instead of a flat board, players traverse a three-dimensional island in search of the idol Vul-Kar's jewel. But escaping with the treasure won't be easy. Players utilize cards, bridges, caves, and tokens as they attempt to obtain the treasure. Once they have it, they become the target of the other players. And let's not forget the 5 - count 'em - 5 fireballs that can come careening down the mountain at any moment to engulf the players and put them in a smolder pit. Then face the most harrowing challenge of them all - making your game piece fit on the boat! Visit our website! James Rolfe on Twitter! Mike Matei on Twitter! Our Google+ Our Tumblr! Our Facebook Fanpage! Our Instagram! Our Reddit! Mike Matei on IMDB James Rolfe on IMDB #retro #retrogaming #nes #snes #jamesrolfe #mikematei #atari #playthrough #gameplay #gamereview


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