The Last Orchid - Character Design (Time-Lapse)

author Trent Kaniuga   1 years ago

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I've tried to include a number of things that I think about when creating a character for an existing universe. These are just things that I think about, and the rules that I try to follow to create a convincing character. The same method could be applied to all of conceptual design actually. The story and purpose should be conveyed at every angle.

Recorded one of my design paints for a change. Tried a different approach here, with lineart and all. Hope you like it! ^^ Music: MH4U: A Lonely Tune Xenoblade Chronicles: Imperial Capital Agniratha

Download Tutorials, Templates, Brushes: Heartbeast on youtube (for programming tutorials) Facebook: Twitter: In this series, Trent Kaniuga showcases techniques and philosophy for illustration in adobe photoshop. This particular illustration focuses on redesigning Master Dou from the council of elder in the Crescent Isle monastery.

In this video I walk you through a complete method for character design. This is one of millions of ways you could do it, but I had to choose something! Heh. Higher quality version on DeviantArt: Hope you dig it. If you have any questions, please let me know in the comments below. Thanks for watching! Looking for details on the “Fat Pencil”? Look no further: Youtube: Instagram: BigCartel: DeviantArt: Facebook: Twitter: Tumblr: Linkedin: Music: Sidewalk Shade - slower Kevin MacLeod ( Licensed under Creative Commons: By Attribution 3.0 License

Download Tutorials, Templates, Brushes: Facebook: Twitter: In this series, Trent Kaniuga showcases techniques for redesigning his favorite games of all time including Portal by Valve Software. This is not an official portal 3 concept design, this is merely a workshop detailing the thought process of a concept artist approaching a blue sky approach to designing characters for such a game as portal.


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