The Last Orchid - Character Design (Time-Lapse)

author Trent Kaniuga   3 mounths ago

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I've tried to include a number of things that I think about when creating a character for an existing universe. These are just things that I think about, and the rules that I try to follow to create a convincing character. The same method could be applied to all of conceptual design actually. The story and purpose should be conveyed at every angle.

Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Heartbeast on youtube (for programming tutorials) https://www.youtube.com/user/uheartbeast Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga showcases techniques and philosophy for illustration in adobe photoshop. This particular illustration focuses on redesigning Master Dou from the council of elder in the Crescent Isle monastery.

Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: http://www.facebook.com/trent.kaniuga Twitter: http://twitter.com/trentkaniuga Artstation: https://trentkaniuga.artstation.com/ Behind the scenes time lapse, speed paint, time spin art process video for the Elder Longneck artwork creation for Ungoro Crater expansion to Hearthstone by Aquatic Moon and Trent Kaniuga. Also, Trent answers some questions in a Q and A type of format from twitter, youtube comments and facebook.

In this video I walk you through a complete method for character design. This is one of millions of ways you could do it, but I had to choose something! Heh. Higher quality version on DeviantArt: http://fav.me/daj2w6y Hope you dig it. If you have any questions, please let me know in the comments below. Thanks for watching! Looking for details on the “Fat Pencil”? Look no further: https://youtu.be/bt8yZ5Qew68 Youtube: http://www.youtube.com/zatransis Instagram: http://www.instagram.com/zatransis BigCartel: http://www.bigcartel.com/zatransis DeviantArt: http://zatransis.deviantart.com Facebook: http://www.facebook.com/zatransis Twitter: http://www.twitter.com/zatransis Tumblr:http://zatransis.tumblr.com Linkedin: http://www.linkedin.com/in/zatransis Music: Sidewalk Shade - slower Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Get Sketchbook Pro: http://www.autodesk.com/products/sketchbook-pro/overview Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: http://www.facebook.com/trent.kaniuga Twitter: http://twitter.com/trentkaniuga Artstation: https://trentkaniuga.artstation.com/ In this video I will expose techniques for maximizing your use of sketchbook Pro for drawing and designing concept art and illustration of a cyborg heavy warrior. There are also a few moments when I stopped the video to further explain in detail, step by step processes for colorizing your line art, and value sketches. Also I wanted to show you how to make color adjustments and manage your layers. This might be very advanced, but I've tried to include several tips that will help you to leap forward with Sketchbook Pro.

Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga showcases techniques for redesigning his favorite games of all time including Portal by Valve Software. This is not an official portal 3 concept design, this is merely a workshop detailing the thought process of a concept artist approaching a blue sky approach to designing characters for such a game as portal.

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