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Today I can finally present you one of the many bigger projects that I have been planning for a while already, a comparison of the Drag modes in all of my racing games that have one besides NFS World and Shift 2. I recorded two Drag runs in each of the games, which should give you a good idea of what Drag racing is like in each of them. I also applied widescreen patches to the older NFS games to make them more enjoyable to watch on YouTube. Timeline: 0:09 NFS Underground - Main Street with Eddie's Nissan Skyline R34 GT-R 1:11 NFS Underground - 14th & Vine Construction with Mazda RX-7 1:59 NFS Underground 2 - South Runway with Nissan 240SX 2:53 NFS Underground 2 - Bayview Bridge with Mazda RX-7 3:42 NFS Most Wanted - Riverside & Terrace with Razor's BMW M3 GTR 4:25 NFS Most Wanted - Seaside & Camden with Porsche Carrera GT 4:57 NFS ProStreet - 1/4 Mile Drag with Subaru Impreza 5:47 NFS ProStreet - 1/2 Mile Drag with Ford Mustang 6:33 Grid Autosport - Detroit 1/2 Mile with Ford Mustang Modified 7:27 Grid Autosport - Autosport Raceway 1 Mile with Dodge Charger Funny Car 8:08 The Crew Wild Run - Salt Flats Drag Trial with RUF CTR-3 (Solo Run) 9:11 The Crew Wild Run - Miami Drag Trial with Ford Mustang (Crew Run with Akor) 10:15 Need for Speed 20 - Pedal To The Metal with Dodge Viper 11:45 Need for Speed 20 - Speed Tunnel with Porsche 911 RSR 2.8 13:08 Forza Horizon 3 - Drag Strip with Class C Mercury Coupe (Rival Mode) 13:55 Forza Horizon 3 - Drag Strip with Class S2 Dodge Dart vs Class B Ford Mustang (Showdown Race) In the first 3 NFS games with Drag your goal is to hit the perfect rev at the start and at each shift. You can also use nitrous and you can draft but you have to watch out to not overheat the engine at the end. In Underground 1 + 2 the traffic can be turned off but in Most Wanted it is always on and the cars are also in the same spots every time, so for each track you have to learn the route that avoids the traffic. In NFS ProStreet the tracks are a lot more simple and you have the additional task to correctly warm up your tires before the run. This is pretty trivial though. In Grid Autosport you first have to position your car at the start line. There are several stategies here but it would go beyond the scope of this video to explain them. I could make a separate video about Drag in Grid Autosport if many people want to see more of it. The Crew added Drag spec cars with the Wild Run expansion and in Drag Trial events you also first have to correctly warm up the tires. Unfortunately the Drag spec physics were messed up with a patch in April 2016 and were never fixed again, so now your tires always get too cold during Drag Trial runs. You can also play Drag Trial events in a crew with collisions turned off, so you can easily reach faster times than solo because of the drafting. It is not possible to do Drag Trials against AI opponents in The Crew. Need for Speed 20 got Drag tracks with one of its free updates. Here you have to warm up the tires by doing a burnout for the correct amount of time. Unlike in the older NFS games you can freely control your car here during the run (as far as the physics of the game allow it...) and not just switch lanes. In Forza Horizon 3 the Drag Strip is just a regular track. You can either play it in Time Attack mode or against other players but not against AI. One poor design decision in this game is that there is no countdown before the start and you can't even see the rev counter during your first moments of driving, which can be annoying with cars that want to shift up very early (not shown in this video). And in multiplayer Drag races cars in lower classes actually get a ridiculous head start. For example class B starts 12 seconds before S2, even though it is only about 2 seconds slower, so I have no chance to win in the run that is shown here, even though I am using the fastest Drag car in the game. Feel free to let me know how you like the Drag modes of the different games and if there are any particular ones that you would like to see more of. I could also do a similar video for Drift but this would be a lot of work, since Drift is included in a higher number of games and it would also take me some time to learn it to a reasonable degree in each of them, so I would only do a Drift video if a lot of people ask for it and if the Drag video turns out to be very popular. Thanks to Akor for helping me record The Crew. You can find his channel here: http://www.youtube.com/channel/UCqSlTbajBFKQJXY6bUxB8eA
HOW to make Brian's Eclipse in the Need for Speed: Underground 2
Facebook: https://www.facebook.com/DomesticMango Instagram: http://instagram.com/dm_jon Twitter: https://twitter.com/DomesticMango Game: Grand Theft Auto 5 Platform: PC Details: http://www.rockstargames.com/V This has been my biggest project to date! months of work to recreate this entire scene frame to frame exactly the same as the original! Mods Used: Nissan 350z Tokyo Drift - https://www.gta5-mods.com/vehicles/nissan-350z-tokyo-drift-paintjob Nissan S15 Silvia - https://www.gta5-mods.com/vehicles/nissan-silvia-s15-mona-lisa Scene Director 2.2.1 - https://www.gta5-mods.com/scripts/scene-director
How do you get behind the wheel of a car that's being transported through the desert? Watch our EA Play gameplay trailer and find out how the crew gets things done. Discover More: http://x.ea.com/31928 The crew (Tyler, Jess and Mac) have learned that The House are transporting a car equipped with a new piece of technology that may be a key component in bringing them down. This calls for one thing: acquire the car, get hold of the tech and dent The House's plans. The Highway Heist is one of the set piece moments that takes place within *Need for Speed *Payback's single player campaign which follows the story of Tyler, Jess and Mac as they set out to bring down The House. Subscribe for upcoming Need for Speed Payback gameplay: http://bit.ly/2qVz7PO Need for Speed™ Payback will be available on Xbox One, PlayStation 4 and PC via Origin. Release Date: November 10, 2017 EA Access Play First Trial: November 2, 2017
After showing Drag races in 8 and Drift events in 12 different racing games I am now taking it another step further with a compilation that includes a total of 20 (!) different titles. The topic this time is reaching a speed of 400 km/h or more, which gives a nice comparison of the sense of speed in the different games. In most of the games I am starting at 0, so you can also get an idea of how realistic vs insane the acceleration in these games is. And since so many people liked the train scene in the Drag video I also tried my best to include some entertaining moments again as an added bonus. :P Timeline: 0:09 NFS Most Wanted - Ford GT on Campus Interchange 0:55 NFS Carbon - Dodge Viper in free roam 1:38 Test Drive Unlimited - Saleen S7 in free roam 2:40 NFS ProStreet - Pagani Zonda on Texas World Speedway, Oval Circuit 3:47 Race Driver Grid - Audi R10 Le Mans Prototype on Circuit de la Sarthe 1968 4:37 NFS Undercover - McLaren F1 in free roam 5:30 NFS Hot Pursuit 3 - Bugatti Veyron in free roam 6:36 Test Drive Unlimited 2 - Koenigsegg CCXR in free roam (Hawaii) 8:14 NFS Shift 2 - Toyota Supra on Nordschleife 9:11 NFS The Run - Hennessey Venom on Summit, Stage 5 10:06 NFS Most Wanted 2 - Bugatti Veyron in free roam 11:09 Grid 2 - Koenigsegg Agera on Spa 11:49 NFS Rivals - Koenigsegg One:1 in free roam 12:54 Grid Autosport - Dallara Indycar on Indianapolis Oval Circuit 13:50 Driveclub - Koenigsegg Regera on Holmastad, Norway 14:50 The Crew Wild Run - Lamborghini Huracan and Hotrod in free roam 16:01 Need for Speed 20 - Dodge Viper in free roam 16:50 Forza Apex - Koenigsegg One:1 on Nordschleife 17:53 Forza Horizon 3 - Porsche 918 in free roam 19:01 Flatout 4 - Frenzy M600 on Historic Route 78 When I started working on this video I actually thought that 400 km/h wasn't reachable in NFS MW in a legit way but it turned out that I was wrong. You just have to use stock transmission in the Ford GT. In NFS Carbon you can easily break 400 with the Dodge Viper. In TDU the Saleen is a car that can do it, provided you are able to avoid the rather erratic traffic. :P In NFS Undercover the Bugatti looks to be fastest but the McLaren F1 can break 400 as well. In Hot Pursuit 3 I went with the Bugatti. In TDU 2 I took the Koenigsegg CCXR, which can still go faster with better upgrades, which I wasn't able to afford though. In NFS Shift 2 I used the Supra with a custom setup from YouTube. In NFS The Run you can only reach 400 in multiplayer or by using a glitch to put cars of a different class into career events, since there is no quickrace mode in the game. In Grid Autosport I was only able to reach 400 with drafting. However, I was able to do it without cars in front of me, since drafting somehow also works here with cars right behind you... In Driveclub I used the Regera, which doesn't have a regular transmission. In The Crew many cars can reach 400 but the Huracan is the fastest outside of Drag spec. In NFS 20 I used the Viper again and in Forza Apex the One:1. In FH3 a ton of cars can easily reach 400 too. I went with the Porsche 918 here. And in Flatout 4 the fastest car should be the Frenzy. There are of course still a lot more racing games where 400 km/h can be reached but this is probably by far the biggest compilation that anyone has made in this regard so far and I am quite happy with how it turned out. Note that the goal here was just to reach 400 or more in these 20 games and not to reach the highest speed or the largest number of games possible. I also didn't use the fastest car in every game, since this allowed for a bigger variety of cars to be shown. And in most games I used automatic transmission, since it was perfectly sufficient to reach the goal. So if you see some people writing in the comments that I "forgot" some game, used the "wrong" car or "shifted badly", then you know that they are either haters or failed to understand the goal of the video. Or both. :P Thanks to MSWGR for recording the NFS The Run footage for me. You can find more videos of that game on his channel here: http://www.youtube.com/c/IsuckAtDrivingMSWGR Edit: I just realized that I forgot to turn off the motion blur in Shift 2. Sorry about that. Normally that game would look a bit more clear, just like the others, so keep that in mind when trying to draw comparisons. Also to respond to something that I see a lot in the comments: None of the games are on low graphics! If you think that they are, then you don't know what you are talking about. I only turned off "flashy" effects like motion blur because I consider them ugly (except in Shift 2 where I forgot it). Things like texture quality are mostly on ultra. I try to make the games look as good as possible. I simply prefer a more natural style like on the right side of this picture: http://i.imgur.com/NXsAToB.jpg
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