Master Dou Redesign - Illustration (Time-Lapse)

author Trent Kaniuga   6 mounths ago

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In this series, Trent Kaniuga showcases techniques and philosophy for illustration in adobe photoshop. This particular illustration focuses on redesigning Master Dou from the council of elder in the Crescent Isle monastery.

Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga showcases techniques for redesigning his favorite games of all time including Portal by Valve Software. This is not an official portal 3 concept design, this is merely a workshop detailing the thought process of a concept artist approaching a blue sky approach to designing characters for such a game as portal.

From sketch to final print on display, the summary of how I go about creating an illustration. If you'd like to help me create more stuff like this for YOU, you can become my patron at https://www.patreon.com/DEISIGN For professional inquiries visit http://www.deisignstudio.com Client: Elkar Publishing http://www.elkar.eus Music by John Berkhout (http://johnberkhout.com/)

Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga redesigns his favorite classic characters from video games that influenced him such as Jak and Daxter. This series is intended to give insight into the conceptual design and art direction process. What kind of things does a concept artist need to keep in mind when redesigning a classic character. These analytical studies are not for any specific project, and are merely meant to explore the meaning and purpose of conceptual design in video games.

http://www.gumroad.com/trentk Trent Kaniuga shows the entire process of taking a drawing from start to finish in photoshop and corel painter. Check out some of these tips and tricks to improve your own digital painting skills, or just watch the piece come together while Trent talks about the thought process of creating such a piece, and shares insight into how to succeed as an artist in the current generation of game development. To find out more about Twilight Monk, or Trents other works, visit: www.TwilightMonk.com To get a Wacom Tablet or professional digital artist tools go to: www.Wacom.com or get off your lazy duff and go to Best Buy!

Get Sketchbook Pro: http://www.autodesk.com/products/sketchbook-pro/overview Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: http://www.facebook.com/trent.kaniuga Twitter: http://twitter.com/trentkaniuga Artstation: https://trentkaniuga.artstation.com/ In this video I will expose techniques for maximizing your use of sketchbook Pro for drawing and designing concept art and illustration of a cyborg heavy warrior. There are also a few moments when I stopped the video to further explain in detail, step by step processes for colorizing your line art, and value sketches. Also I wanted to show you how to make color adjustments and manage your layers. This might be very advanced, but I've tried to include several tips that will help you to leap forward with Sketchbook Pro.

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