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In this series, Trent Kaniuga showcases techniques for illustration, and how design characters for games like pokemon. Learn to draw the easy way. Drawing exercises, and techniques to improve your ability to illustrate form and anatomy in this series of Drawing lessons mostly focused on video game development and concept art.
http://www.gumroad.com/trentk Trent Kaniuga shows the entire process of taking a drawing from start to finish in photoshop and corel painter. Check out some of these tips and tricks to improve your own digital painting skills, or just watch the piece come together while Trent talks about the thought process of creating such a piece, and shares insight into how to succeed as an artist in the current generation of game development. To find out more about Twilight Monk, or Trents other works, visit: www.TwilightMonk.com To get a Wacom Tablet or professional digital artist tools go to: www.Wacom.com or get off your lazy duff and go to Best Buy!
Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga showcases techniques for redesigning his favorite games of all time including Portal by Valve Software. This is not an official portal 3 concept design, this is merely a workshop detailing the thought process of a concept artist approaching a blue sky approach to designing characters for such a game as portal.
Download Tutorials, Templates, Brushes: http://www.gumroad.com/trentk Facebook: https://www.facebook.com/trent.kaniuga Twitter: https://twitter.com/trentkaniuga In this series, Trent Kaniuga redesigns his favorite classic characters from video games that influenced him such as Jak and Daxter. This series is intended to give insight into the conceptual design and art direction process. What kind of things does a concept artist need to keep in mind when redesigning a classic character. These analytical studies are not for any specific project, and are merely meant to explore the meaning and purpose of conceptual design in video games.
Unfortunately my time has been a little backed up with work, so videos may not be as fantastic I guess ^^; youtube is a hobby of mine and regardless of how much I like making videos, I just lack the time for it. So I hope you guys don't mind I did just a sketch this time ^^; As things improve time wise or if youtube began to do a bit better than I'd be able to put more time into it, but until then it'll be one of my hobbies and I do hope you guys still enjoy what I do make. New Pixel tutorial book: http://binoftrash.storenvy.com/ Art Tutorial Book:http://binoftrash.storenvy.com/ Also a big thank you to my patrons who allow me to keep doing these videos, without you I don't think I'd still be able to make these. If you'd like to become a patron and support what I do click the link below ^^ even $1 means more than you could ever imagine. Patreon: http://www.patreon.com/binoftrash ---------------- Music: Kubbi : http://kubbi.bandcamp.com/ https://www.youtube.com/channel/UCNCVus37D-NmMC3_fFJlzRQ ----------------- Artwork is 100% my own please do not take or use without my permission. Do no repost without permission, edit or claim as your own. My Twitter : https://twitter.com/binoftrash1 Spreadshirt: http://binoftrash.spreadshirt.com/ Storeenvy: http://binoftrash.storenvy.com/ Twitch: http://www.twitch.tv/binoftrash Society6: http://society6.com/binoftrash Commission details: http://binoftrash.tumblr.com/commissions Email me for commissions: email@example.com Patreon: http://www.patreon.com/binoftrash
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