Doth mine eyes deceive? A new video from moi? I almost can't believe it myself. In all seriousness, I apologize for being a procrastinating pile of poop, but I've finally returned... again... hopefully for reals this time. I'll try to not take another two months to finish up the next one. No promises though.
For those of you wondering about part 2 of the History of the Brotherhood of Steel, I unfortunately had to scrap that video due to some misinformation. Not too big a deal though, most of the information in it was stuff you would probably know if you played Fallout 3, 4 and New Vegas. Which I'm sure most of you have.
Baddest motherfuckers in the Wasteland. Well, next to the Tunnel Snakes of course. Goris the Deathclaw artwork source: http://ask-a-deathclaw.tumblr.com/post/133791430411/goris-the-scholar
I have returned! This was originally going to just be one video, but it ran too long (I don't think anyone could handle listening to my annoying ass mumble for 20+ minutes) so I decided to split it into two parts and upload this one while I continued working on the other half. Coincidentally, this half encompasses most of the original games, while the second encompasses FO3 and beyond. So for those of you wonderful people (read: shitheads) who hate Bethesda with the fiery atomic passion of a thousand mini-nukes, you can just watch this and ignore part 2. (: Music used in the video: - Fallout OST - Metallic Monks - Fallout OST - Vats of Goo - Fallout 2 OST - My Chrysalis Highwayman - Fallout: New Vegas OST - Righteous Republic - Fallout 4 OST - Honor & Steel - Fallout 4 OST - Liberty Lives - Fallout 4 OST - War of Wills - Fallout 4 OST - Still Standing
Subscribe!: http://oxhorn.it/youtube-subscribe-to-oxhorn Support on Patreon: https://www.patreon.com/oxhorn My Twitch: http://www.twitch.tv/scotchandsmokerings Get the Advanced Power Armor Mk. II Mod for Fallout 4 (X-01) here: PC: http://www.nexusmods.com/fallout4/mods/11017/ XB1: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1929900 Mods Used: http://oxhorn.it/mods-used Oxhorn's Free Fallout 4 Settlement Happiness Calculator: http://oxhorn.it/happiness-calculator My Fantasy Novel: http://www.cloranhastings.com/ ALL of my settlements and their status: http://oxhorn.it/settlement-status
Over the course of your many adventures in the wasteland, you’ll encounter a multitude of mutated creatures, most of whom endured great physical and psychological pain before they changed into the radiation-induced monsters you find in the games. These are their stories. This is… 6 Saddest Fallout Creatures. If you enjoyed this Fallout video, check out some of my other Fallout videos: Can Synths Become Ghouls? (Fallout Theory): https://www.youtube.com/watch?v=XkbWtJkxrik 6 Saddest Fallout Stories: https://www.youtube.com/watch?v=1eJIe9GEGGo 10 Weirdest References in Fallout: https://www.youtube.com/watch?v=uXoJxLSK2Uo 6 Oldest Fallout Characters: https://www.youtube.com/watch?v=RRqLRVH2liw 10 Things You Didn’t Know About Fallout, Again: https://www.youtube.com/watch?v=XmDgepLf5qo Fallout - What About Michigan? (Michigan & The Great War): https://www.youtube.com/watch?v=Du96SLYC8ew 6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w 10 Things You Didn’t Know About Fallout: https://www.youtube.com/watch?v=zEtqXOoSm98 SUBSCRIBE! http://bit.ly/MittenSquad Twitter: http://bit.ly/MittenSquadTwitter More Videos: http://bit.ly/MoreMittenSquad 6 Saddest Fallout Creatures (in text form) 6. Lobotomites. Lobotomites are Mojave Wastelanders who have been collected by Big MT’s drones and had their organs replaced with electrical versions of them by an Auto-Doc. This was done to keep all Lobotomites contained to the Big MT, as only those with an actual human brain could bypass the tesla coils located on the perimeter of the area. 5. Ghost People. The Ghost People found inside Sierra Madre are former construction workers who worked on the Sierra Madre Villa prior to the Great War. The Sierra Madre Casino never actually opened, due to the Great War starting shortly before the Casino was scheduled to open. The Ghost People are a result of exposure to a cloud of thick, toxic gas created by Big MT. The cloud itself was an experiment, but the hazmat suits to workers wore were also an experiment, and were created at the Big MT itself after the cloud sent someone to the hospital. 4. Synths. Synths are synthetic humanoids created by the Institute, with Gen 3 synths being indistinguishable from normal humans, to the point where most Gen 3 synths don’t even know that they’re synths. So for the most part, they aren’t actually that sad. They believe that they’re humans and have no reason to suspect otherwise, even though they’re being controlled by the Institute. When it becomes sad is when they discover that they are a synth, that they are a machine created in a lab. 3. Super Mutants. The story of the Super Mutants is terrifying and depressing as all hell. Much like other enemies on this list, they are the result of Forced Evolutionary Virus. There are several types of Super Mutants throughout the wasteland, depending on which wasteland you’re in. Their creation origins are different, but they outcomes are largely the same. 2. Ghouls. Ghouls, in a way, are very similar to Super Mutants. Instead of being exposed to a virus, they have mutated after prolonged exposure to intense amounts of radiation. Though there is evidence found in Camp Searchlight that some people transform rapidly after exposure to ridiculous amounts of radiation. It’s likely due to genetics, as the radiation will just kill some people instead of turning them into a ghoul, and some who do turn don’t retain their cognitive abilities, and become feral beasts. Honorable Mentions: Marked Men. Marked men are very similar to ghouls. They’re NCR and Legion soldiers who were in the Divide when the Courier accidentally set of a nuclear bomb. The bombs caused strange, massive storms to take place, flaying the skin off the soldiers, but the radiation turned them into ghouls, leaving them to suffer indefinitely. Trogs. Visually, Trogs look like a type of feral ghoul, but are solely results of radiation. Trogs are humans who have been infected with TDC, or Troglodyte Degeneration Contagion, in conjunction with radiation. The infection turns them feral, causing them to kill anything on sight, even loved ones. Some chatter amongst Trogs indicates that they still retain some of their memories, but the infection overpowers their will. 1. Harold. Harold was once a man. He was born in 2072, five years before the Great War and lived in Vault 29. Vault 29’s experiment involved sending a dweller out to the wasteland to observe and report back to the vault, but they wouldn’t actually be allowed back in. Harold was one of those unlucky enough to be sent out. He was actually with Richard Grey when they traveled to Mariposa Military Base. While Grey fell into a vat of FEV, Harold was exposed to radiation and turned into a ghoul. During the events of Fallout 1, Harold had become a ghoul, and is a begger in the street
An extensive retrospective analysis of 20 years of Fallout from a dedicated fan since the very first game. From the humble beginnings of Interplay's Fallout, to the Black Isle Studio masterpiece Fallout 2, the spinoffs and failures in-between (Fallout Tactics, Fallout: Brotherhood of Steel and the 'Van Buren' project), its long-awaited Bethesda-developed reboot: Fallout 3, the revered sidestep Fallout: New Vegas by Obsidian Entertainment, and finally to the latest entry Fallout 4 and what the future may hold for the Fallout franchise. Join me on this adventure to find out where the series got it right, where it missteped, and why I believe that despite technological improvements and innovations over the years, the series has taken a turn for the worse both in atmosphere and setting, and its focus on simplification over player choice, agency and freedom. And hopefully you'll agree with me on my treatise that Fallout isn't Fallout. 1:36 - The Inspirations of Fallout (Wizardry, Ultima, Wasteland) 2:41 - A Post-Nuclear Role-Playing Game (Fallout) 7:52 - If It Ain't Broke (Fallout 2, Fallout Tactics, Fallout: The Brotherhood of Steel, Van Buren) 12:08 - Fallout, Mutated (Fallout 3) 18:52 - A Second Chance (Fallout: New Vegas) 23:52 - The Radioactive Decay of a Franchise (Fallout 4) 28:59 - The Future of Fallout Check out the promising fan remake of Van Buren here: https://www.facebook.com/f3vanburen/ ---------------- MUSIC CREDITS Fallout & Fallout 2 Soundtrack by Mark Morgan (http://www.markmorganmusic.com/) 'Earthy Crust Sting' by Jingle Punks 'Mind Scrape' by Kevin MacLeod 'Drizzle to Downpour' by Silent Partner 'Dhaka' by Kevin MacLeod 'Beginning' by Audionautix 'Invariance' by Kevin MacLeod 'Lithium' by Kevin MacLeod 'A Wonderful Guy' by Tex Beneke 'Aftermath - Madness Paranoia' by Kevin MacLeod 'Flying Free' by Jingle Punks '1940's Slow Dance' by Doug Maxwell / Media Right Productions 'Fallout 4 Main Theme' by Inon Zur 'Darkness is Coming' by Kevin MacLeod 'Alien Sunset' by Audionautix 'Slowly Increasing 0R_37mi' by Setuniman 'Hang Ups (Want You)' by Otis McDonald ---------------- SOURCES GURPS wiki: http://fallout.wikia.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure GURPS preview: https://www.youtube.com/watch?v=3kd9SiAIhss Tim Cain at GDC 2012: https://www.youtube.com/watch?v=Xa5IzHhAdi4 Tim Cain interview: http://www.duckandcover.cx/content.php?id=7 Chris Avellone interview: https://www.theguardian.com/technology/2007/may/03/games.shopping1 Todd Howard interview (Ultima quote): https://www.wired.com/2015/12/todd-howard-profile/ Fallout 4 Todd Howard interview: https://www.gamespot.com/articles/fallout-4-interview-we-re-probably-doing-too-much/1100-6428336/ Fallout 4 gunplay interview with Todd Howard https://www.destructoid.com/destiny-inspired-fallout-4-s-gunplay-319165.phtml ---------------- ARTWORK CREDITS ‘Cold Encounters’ by Cryinghorn https://cryinghorn.deviantart.com/art/Fallout-2-Fan-Art-Cold-Encounters-301040531 ‘Enclave soldiers’, ‘New Washington D.C.’, and ‘In the vicinity of Lucky 38’ by TakeOFFFly https://takeofffly.deviantart.com/art/In-the-vicinity-of-Lucky-38-Fallout-World-646532815 https://takeofffly.deviantart.com/art/Enclave-soldiers-Fallout-World-468760847 https://takeofffly.deviantart.com/art/Fallout-World-New-Washington-D-C-406795485 ‘A day to build a life on’ and ‘City Ruins’ by Natiq Aghayev https://www.artstation.com/artwork/BVDm6 http://defonten.cgsociety.org/art/fallout-maya-post-nuclear-photoshop-shelter-abandoned-a-day-build-life-on-805260 ---------------- FOOTAGE CREDITS Fallout: Brotherhood of Steel gameplay from TomGamer: https://www.youtube.com/user/TomsWalkingGame Some Fallout: New Vegas and Fallout 4 gameplay from MrBlockzGaming: https://www.youtube.com/user/MrBlockzGaming Van Buren gameplay from CuteFloor: https://www.youtube.com/channel/UCRt4hVnvg0_soJJ6Fo8FEsg Fallout 1 death animations from march12314: https://www.youtube.com/channel/UCvI-3Nm6sKCPmK2RINQ8IMg ---------------- PATREON ► https://www.patreon.com/IndigoGaming TWITCH ► https://www.twitch.tv/indigogamingchannel TWITTER ► https://twitter.com/TheIndigoGaming FACEBOOK ► https://www.facebook.com/IndigoGamingChannel/
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